Grimvil - Forest Area

This project is set in a top-down RPG world, with an art direction inspired by Darksiders Genesis and No Rest for the Wicked

The Forest Area really resonates with me, as I want to refine my foliage skills. Dealing with all the different components and making them work together to create the ambience was a really interesting process. In addition to all the tech behind it, which you can see in the Technical Showcase post.

Here's a group project made at artside with the Golem Studio team, composed by Juliette Chene-Ruiz (Environment Artist), Erwan Casano (Character Artist), Tom Saccardo and Axel Carniel (both are Concept Artist)

https://www.artstation.com/juliettechene-ruiz
https://www.artstation.com/sarukid
https://www.artstation.com/ptit_poucet
https://www.artstation.com/axel_c

A special thanks to Sacha Veyrier and Florian Devos for their ongoing feedback and reviews throughout the project.
Thanks to our environment art mentors: Philemon Caron, Clément Masset and Arnaud Claudet.
https://www.artstation.com/lithium
https://www.artstation.com/grosnez
https://www.artstation.com/views_art
https://www.artstation.com/clementmasset
https://www.artstation.com/arnaud_claudet

2D VFX Made by Tom Saccardo

2D VFX Made by Tom Saccardo

Character from Erwan Casano
Some background Props by Juliette Chene Ruiz

Character from Erwan Casano
Some background Props by Juliette Chene Ruiz