This project is set in a top-down RPG world, with an art direction inspired by Darksiders Genesis and No Rest for the Wicked
One of my biggest responsibilities on this project was handling the entire technical side of the pipeline. It was a interesting challenge, especially working within Unreal Engine's constraints and problem-solving around them. I also focused on developing tools that would benefit not only my own workflow but also support teammates and other artists. Among all the systems I worked on, the wind and foliage setup was by far my favorite. It brought a dynamic sense of life to the environment, adding motion and atmosphere that truly elevated the scene.
Here's a group project made at artside with the Golem Studio team, composed by Juliette Chene-Ruiz (Environment Artist), Erwan Casano (Character Artist), Tom Saccardo and Axel Carniel (both are Concept Artist)
https://www.artstation.com/juliettechene-ruiz
https://www.artstation.com/sarukid
https://www.artstation.com/ptit_poucet
https://www.artstation.com/axel_c
A special thanks to Sacha Veyrier and Florian Devos for their ongoing feedback and reviews throughout the project.
Thanks to our environment art mentors: Philemon Caron, Clément Masset and Arnaud Claudet.
https://www.artstation.com/lithium
https://www.artstation.com/grosnez
https://www.artstation.com/views_art
https://www.artstation.com/clementmasset
https://www.artstation.com/arnaud_claudet
vertex color addon: https://tarmunds.gumroad.com/l/EnhancedVertexColorTool
pivot painter addon: https://tarmunds.gumroad.com/l/PivotPainterBlender