Here's couple of swords I made based on the awesome concepts of Guillaume Delbarre.
It was a good opportunity to work on a couple of different workflows :
- Sol : This was in handpaint PBR, with a custom re-light shader, and a couple of shader animations.
- Smoke : It was a collaboration with Clément Maillière, a great vfx artist. He made the animations and I was in charge of creating the flipbook, integration, shader and color grading. The base of the sword is in a half lambert setting, and the DCC was made with that in mind.
- Face : The last one, I wanted to go back to just painting, With in addition some custom shader that allows it to look a bit more interesting. However it's still full Unlit.
Guillaume Delbarre :
https://www.artstation.com/guillaume_delbarre
Clément Maillière :
https://www.clementmailliere.com