This project is set in a top-down RPG world, with an art direction inspired by Darksiders Genesis and No Rest for the Wicked
The Boss Area was really interesting because it needed to convey a sense of danger while remaining legible and practical for combat.
Various workflow where used here, from baked props to tileable, trimsheed, edges decals and even in engine normal computation.
Here's a group project made at artside with the Golem Studio team, composed by Juliette Chene-Ruiz (Environment Artist), Erwan Casano (Character Artist), Tom Saccardo and Axel Carniel (both are Concept Artist)
https://www.artstation.com/juliettechene-ruiz
https://www.artstation.com/sarukid
https://www.artstation.com/ptit_poucet
https://www.artstation.com/axel_c
A special thanks to Sacha Veyrier and Florian Devos for their ongoing feedback and reviews throughout the project.
Thanks to our environment art mentors: Philemon Caron, Clément Masset and Arnaud Claudet.
https://www.artstation.com/lithium
https://www.artstation.com/grosnez
https://www.artstation.com/views_art
https://www.artstation.com/clementmasset
https://www.artstation.com/arnaud_claudet