Here's are some fully handpaint tileables that I've made
I also painted the normal map and the height map.
I hope you will like them :)
The first Tileable is based on a concept of my friend Simon Putz
https://www.artstation.com/zazou_art
This workflow was inspire by the work of Romain Durand https://www.romaindurand.com
The last one, the "mansonry wall". Instead of using the tesselation workflow, I build up another method to add volume on tileable while keeping uv information on side of the extrusion. And also by keeping the vertex painting per instance.
For this custom workflow I was inspired by the work of Isabelle Grayce on her portfolio
https://www.artstation.com/artwork/m8wQG8
This workflow of painting the normals was inspired by the work of Romain Durand https://www.romaindurand.com
Beauty, Pass and Shader Showcase